On Shadow: Primary and Derivative Light on Spheres
How primary and reflected light shape the borders and bright zones of a body's shadow
Leonardo opens a section headed 'On Shadow' by distinguishing primary light, which first strikes an opaque body, from derivative light, which rebounds off it into the shaded regions. Three lettered diagrams trace how two reflected lights intersect on a spherical body, making the zone m h n brighter than t q p, and locate where the primary shadow is most luminous (point n). A fourth diagram argues that every luminous body illuminates the whole of the object facing it, illustrated with the pupil of the eye and points d, e, f.
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Primary versus derivative light defined
Primary light is that which first illuminates a shadowy body; derivative light is that which rebounds from the body onto the parts remote from the primary source. The border of a body's primary shadow is sharpest on the side near the lights, and the sharper the brighter the primary light is compared with the derivative.
Two reflected lights intersecting on a sphere
Where two derivative reflected lights (a b and d c) cross, the shaded surface is doubly bright, so m h n is brighter than t q p. Point h, seen by both lights, is more luminous than q, which is reached by only a single light and stays dark.
The brightest part of the primary shadow (n)
The part of a primary shadow that most equally sees the middles of the derivative lights is the most luminous. Point n is brightest because it is equally reached by the two strongest powers of the opposing lights, b and e, while the extremes a f and d c leave r o and u t darker.
Every luminous body illuminates the whole facing object
A luminous body a c, with the whole of itself and with a part, illuminates the whole and the part of the object d f facing it. Testing three points, e is seen both by the part b and by the whole a c along lines a e, c e and the central line b e, as is likewise true at d and f, mirroring how the eye's pupil sees.
